Games In Education
I am not a gamer at all. I don’t like video games. I could make a sarcastic comment here about how I always found my real life challenging (engaging) enough with unconquerable problems. I did not need simulated problems, that in truth, are easily conquerable. I am not a gamer. That said this is definitely an untapped avenue of learning I need to look at more closely.
Watch the video, I particularly like Henry Jenkins assertion that students” will go to bed not completing there homework because it is “too hard” , but stay up all night if they can’t get past a level on a game platform.” He asserts this is total ‘engagement”. I agree.
But this makes me think of something else we identify as a 21st century skill ’self directed behaviour”. We want self directed learners, citizens, (as we should always remember the real goal of education is to prepare students for citizenship in a democracy, not make a lot of money in a capitalist dictatorship, more sarcasm!!!). Anyway we to develop the trait of self-direction in our kids, who think for themselves, creatively, outside the box and all that nonsense.
But that is not the reality in my school and most schools. The number one trait we encourage for administrators, teachers, and of course students is blind obedience. I know why kids like games past the sexy graphics, lights, bells, whistles and the need for speed. Here what they do finally has power. They are powerful relevant beings in Sim City, Grand Theft Auto, Halo, etc….For a little while they are not kept in the claustrophobic and intellectual sterile confines of classrooms and homework. They get to have power and it might be messy and not be politically correct. What Fun!!
Never forget childhood was an 19th century invention, that protected children from unmentionable horrors , but rendered them completely impotent until they reach legal age. Kids like videogames certainly for the elegants designs filled with violence and speed, but also because there they finally have some power, what they do matters. In real life what kids do has little or no impact on the family survival, or classroom life except when they refuse to play by the rules and remain, obedient and impotent until adulthood sets in. There job is to wait like an indentured servant or apprentice before they can feel like relevant powerful beings. Before they can feel the fire in their belly. Video games make them feel like they and their actions are important.
Reminds me of when a friend of mine became an assistant principal in my school, this was maybe a month later after he started the job. It was cold and we were at dismissal in front of the school. He had I think begun to realize that the “blind obedience” rule applied not only to students and teachers but in many ways mainly to administration. We smiled and he whispered “I can’t wait to get home and play such and such a game”, with a rueful pirate smile. I think it was Grand theft Auto. He wanted power on that chilly day he had spent being a dutiful AP. Aand that is one thing video games give kids’ power’.
In conclusion I am still not a gamer but maybe what I take from this is I should look at my own classroom, and design my assignments and classroom more like a video game, where students get to have some power, to make choices that have real consequences, maybe a little messy, and a little less politcally correct.